[glow=red,7,500]Terran[/glow]
Building
Command CenterInitially, the command center are design to serve as a resource gather facilities, thus it is equipped with facilities to produce the Structure Construction Vehichle (SCVs) which able to gather resources and contructure Terran Structures. Command Center are also able to lit off and move to another location when the resource is depleted.
After the brood war, The Confederate has notice a few weakness of the Command Center and made some enhancement on the old design. Among these enhancement are the construction of an additional transport bay within the command center, this transport bay can use to hold several numbers of SCVs in the Command Center, this is very useful when the Terran are about to move their Command Center to a new location and speed up the expansion of Terran territory, further more, it provide some protection to the vulnerable SCVs when the base is under attack.
a few upgrade are also available to the Command Center, which is to either attached a comsat station which provide the ability to perform a sweep scan, or to upgrade the Command Center to a fortified fotress which eqquiped the Command Center with a combat ability.
background-image that showing the Fortified version of Command Center
Sensor TowerTop terran military analysts all agree that "Knowing is half the battle" and that early warning is one of the keys to victory. The sensor tower is a vital tool for long-range surveillance of enemy movement and the detection of stealthed aggressors. Sensor towers are a lynchpin of terran base defenses, and as such, they need to be heavily guarded. A smart attacker will try to destroy sensor towers as the first priority.
A sensor tower processes a whole battery of input, constantly updating a commander's knowledge of the battlefield. By using both passive and active thermal and electromagnetic scanning mixed with millimetric radar sweeps, input from seismic sensors, and Doppler analysis, a sensor tower can quickly pinpoint any target within range. Even foes that are out of sight behind terrain can be detected, although a visual verification will still be required to positively identify them.
The downside to all this multi-spectrum output is that foes can easily detect the presence of a sensor tower and use it to identify the whereabouts of a terran base. Other strategies revolve around "spoofing" the tower with decoy units or simply staying outside its range. Terran commanders have been known to counter by erecting sensor towers in fake base locations just to keep enemies guessing.
in game screen shot of sensor tower
Units
Barracks - MarineRole : General-purpose Infantryconcept art of marines in battle field, far in the background show a nuclear strike.Its a tradition that the confederate use the criminals as the main forces of Terran Infantry. In order to resocialize the criminals, the Confederate appoint the criminals as the marine who serve as the backbone of Terran armies. After a certain period of service, the criminal will be consider to be a freeman who already pay back for what they have done in the past. After the fall of the Confedaracy during the Brood War, this tradition has been reconsider. However, it is not totally removed from the Terran practice, where they still use the "resoc" criminals as the main stay for marines, as there are less volunteer to do the job.
armed with the 8mm C-14 Impaler Gauss Rifle, marines are provide with enough fire powers to penetrate the enemies armor and give enough damage to their enemies. with the additional stim pack, which will enhanced the reflex of the marines, the marines can fought better, however, the side effect of the stim pack is very serious which will cause permanent damages to the human body, however, some thinks that, damages to the body is far better than losing lifes in the battle fields.
after the brood war, Ballistic alloy combat shields has been developed and deployed to give better protection to marines in the hot battle field.
screen shot showing marines are moving out in a formation. In the screen we can see other units such as the possible medics, siege tanks and Thor
Barracks - ReapersRole : Raiderconcept artsThere are different type of criminals... and among these criminals lies a group of most aggressive and dangerous criminals. These criminal who has been tagged as the most dangerous person will be group and sent to the Torus System for training. At Torus System, they will be chemically altered and trainned to become a Reaper. Chemically altered to enhance their reflex and eqquiped with a jet pack made the Reaper become a high mobility units.
armed with dual P-45 Scythe Gauss Pistols with rapid fire ability, Reaper are meant to perform a closs combat. For the tough targets which impossible to destroy using the pistols, Reaper will tore them down using the D-8 charges, which is a detonative material which will detonate after a short period of delay.
lightlly armored, Reaper is not suited for long combat, Reaper are design for a hit-and-run tactics, with the high mobility jet pack, Reaper are meant to provide surprise strike to the enemy, sabotage and leave the scene. with the jet packs, it granted the Reapers the ability to move to higher ground and small obstacles like rivers.
Barracks - GhostsRole : Stealth Sniperconceptual arts showing a ghost beside the commander.borned incredible psionic capabilities, these people marked the evolution of human races. since born, these highly talented Terrans will be recruited and quarantined by the governments. They are raised and trained differently.
With the high potential in psionic capabilities, it makes Ghost tougher, stronger and faster than the ordinary Terrans, enhanced by specialized skin-suits worn by ghosts that are laced with a form of psi-sensitive artificial muscle fiber it makes the Ghost far superior than any other Terrans.
Rumors has been said that Ghost are borned with super natural powers such as telekinesis, mind control and long range telepathy, be yet, haven't been proved.
As a precaution measures, neural inhibitors are surgically implanted in all ghosts to prevent such deadly individuals from going rogue.
Warning! Nuclear Launch Detected!!!
Factory - VikingRole : Air Combat/Ground SupportTRANSFORM~~~!!!conceptual artconceptual artThe Brood War revealed critical weaknesses in terran anti-air capability. The new Wraith combat fighters and Valkyrie missile frigates proved to be an unwieldy combination against agile zerg airborne organisms. Ground-based anti-air support from goliath assault walkers was too limited in its mobility: all too often airborne attackers would simply move out of the goliath's range and find less well-defended targets to destroy.
In the aftermath of the war, terran weapon technicians proposed a radical new concept to resolve both of these problems. Based heavily on the transformation design of the terran siege tank, the viking was designed to be the ultimate anti-air and ground-support weapon system. With the ability to change its combat role from an assault walker to an air-superiority fighter, the viking can switch smoothly to fulfill tactical needs in a developing battle.
The high mobility of the viking has also led to its expanding beyond the limitations of ground support. Full-scale raids by viking squadrons can inflict devastating damage and are very problematic to counter. In order to defeat vikings, the enemy needs to bring a strong ground and air force to bear.
Terrans have had difficulty finding pilots who can master both combat modes. Typically viking pilots are killed quickly in their first fight as they struggle to handle this complex machine. If they are talented enough to survive, they will last for hundreds of battles, becoming the ultimate terran aces.
In game screen shotIn game screen shot
Starport - AH/G-24 BansheeRole : Tactical Strike Aircraftconceptual artMany experiments with dedicated air-to-ground attack have been undertaken by the terrans. Various dead-end approaches were tried and then discarded: ordnance packages for dropships, remote semi-autonomous drones, and airborne artillery platforms, to name but a few. Such continual compromises eventually led to retrofitting variants of the Wraith space superiority fighter with a belly-mounted burst laser to fulfill the role in the short term. Even so, the abiding problem of finding truly effective air-to-ground support below battlecruiser weight remained.
Procyon Industries has been the latest to tackle the problem by approaching it from a different direction. Instead of attempting to adapt existing aircraft designs for a role they were never intended to fulfill, the technicians at Procyon designed the banshee from scratch. As a planetary craft, the banshee wouldn't need high-powered engines to achieve escape velocity and fight in orbit, so instead technicians fitted it with economical twin turbofans. Any air-to-air weaponry was deemed unnecessary: the banshee would only hunt ground targets. Thus, it was equipped with powerful air-to-ground cluster rockets.
The resulting aircraft was cheap, relatively robust, and well suited to its intended role of making tactical strikes on the battlefield. The banshee was adopted by the Dominion as a light infantry support craft that could be quickly transported to any world. Despite the banshee's many fine traits, Dominion commanders initially derided its apparent inflexibility and relegated banshees to a minor support role in backwater militias.
However, with the benefits of being lighter and much more mobile than a siege tank, the banshee soon gained itself a fearsome reputation in spite of its detractors. It particularly shone as a jungle and desert fighter that could hunt across vast areas of inhospitable terrain and suddenly strike at unsuspecting enemy forces. The surprise attack value of the banshees has been further enhanced by modifications that allow them to mount salvaged Wraith cloaking fields, enabling banshees to hit and run even where the enemy dominates the skies.
As the Dominion conquered additional terran worlds, the banshee was cast into a new role. Guerilla freedom fighters making hit-and-run raids against Dominion forces found themselves hunted by banshees that could respond quickly enough to catch them as they were fleeing to their hidden bases. In recent years the banshee has gained a nasty reputation as a Dominion terror weapon because it has been used more and more often in urban conflicts, where its indiscriminate attacks have killed countless non-combatants.
In game screen shot
SCV - ThorRole : Ultimate Heavy-assault Mechconceptual artThe THOR project has been shrouded in mystery since its very beginning. Agents of the Umojan Protectorate were the first to uncover a trail of clues that the Terran Dominion was intent on creating some kind of new terror weapon. The Umojans' curiosity was aroused when they heard rumors that the huge Simonson munitions facility on Korhal IV had been placed under a complete security lockdown by Dominion forces. Something big was in the offing, so big that the workers at the Simonson plant had been virtually placed under arrest to prevent any information from leaking out.
The crack team of spies swung into action to search for leads that would betray the work being undertaken. Hacked cargo manifests showed deliveries of battlecruiser-weight neosteel armor plating extending back over a year. Passive sensors that the spies planted around the facility picked up occasional industrial-strength electromagnetic discharges and regular seismic shocks. An increasing flow of high-ranking Dominion officers was observed coming and going, indicating that the project was close to completion. Yet beyond these tantalizing pieces of the puzzle, the Umojan team drew a complete blank.
The Umojans began to be frustrated by their lack of progress, and frustration can lead to recklessness. A young operative on the team, Ulli Trey, offered to take the risk and try to infiltrate the facility. The team leader was reluctant but out of other options, and so he approved the plan. Trey's approach was flawless: she liquidated the driver of the Dominion commander and took his place. As she had anticipated, the rigorous security checks needed to get through the outer cordon around the facility were focused on the high-ranking officer instead of his lowly driver.
Once inside the facility, Trey released a clutch of nanotech micro-spies to trail the commander as he went deeper into the facility. From this point Ulli Trey could only sit and wait, hoping that the stealth capabilities of her miniature spy drones would be good enough to prevent them--and her--from being caught.
Within a few hours Agent Trey was free and clear, carrying vital information about the Dominion's most significant military development since the Brood War: Project Thor. The micro-spy images showed a huge bipedal war machine armed with two giant particle beams and a dorsal artillery battery that wouldn't be out of place on a battleship. Most disturbing of all was the demonstration that this monster could be built from the ground up by ordinary construction vehicles in an astonishingly short time frame. The Umojan team reported back to Protectorate, thoroughly shaken by their findings and praying that some counter could be found for such a beast
Thor in Action~ Thor Hammer!In game screen shot
Starport - Battle CruiserRole : Capital Shipconceptual artThese massive, heavily armored combat ships are virtual flying fortresses, built to keep the peace and dominate the space lanes of the Koprulu sector. Outfitted with bristling laser batteries and thick neosteel armor, these imposing vessels are among the most powerful to be found in terran space. Many commanders use battlecruisers as their command vessels during extended campaigns. There are several examples of vessels specifically refitted for this purpose, such as General Duke’s Norad II and Norad III, as well as the battlecruiser Hyperion commanded by Jim Raynor.
The old Behemoth-class battlecruiser has proven to be an enduring design when kept up to date with periodic upgrades. Even the more modern Hercules- and Minotaur-class ships have retained the distinctive hammerhead shape which so defines the classic terran battlecruiser. Research has led to the development of two alternative weapon upgrades that can be retrofitted into a battlecruiser hull to supplement its already formidable armament.
The Yamato cannon is a terrifying weapon that uses an intense magnetic field to focus a nuclear detonation into a cohesive beam of energy. The cannon requires a huge reserve of energy to fire, but its effects on the target are impressive, to say the least. Plasma torpedoes give battlecruisers an armament capable of saturating a target area with a lethal deluge of fire, ideal for breaking up oncoming attack waves or ravaging a defensive position. As with the Yamato cannon, a battlecruiser needs to build up a sufficient reserve of energy to unleash a plasma torpedo bombardment.
Yamato CannonPlasma Torpedoesin game screen shot